MERCURAIL SPEED GAMES
I was part of the creative team responsible for developing the concept, space design, and event graphics. My role involved coordinating various partners and work streams to ensure seamless alignment with the visual direction.
Additionally, we adapted Nike’s global AIR visual language for the show, collaborating with key stakeholders at EHQ and WHQ.
We partnered with a graphics agency to create on-screen visuals, which are showcased on the second page of the project.
Hotel Creative
I Love Dust
Sports on Screen
Uncanny Valley